(Hausmann, Raoul, The Art
Critic,1919-1920,Photomontage and collage,12 3/8 x 9 7/8 in, Tate Gallery,
London)
Conceptual art, internet art, happenings, video art, digital installations, nano art, bio art and interactive
art all have commonalities which include the fact that they are often not
considered true art movements and technology is a huge influence in their
creation. I have chosen to discuss eight artworks that represent each of these
art movements while providing a short interpretation of each.
To conceptual artists the
idea behind the work they produce is much more important than the finished
artwork. It was this view that brought about the creation of Dadaism, the
concept of anything can be art including a urinal. Of course the Dadaist’s
originally wanted to create a mockery of art while artists during the 1960’s
only wanted to experiment with art that emphasized ideas rather than a physical
product. The name of the movement was created by Sol LeWitt who wrote, “The
idea itself, even if it is not made visual, is as much of a work of art as any
finished product.” In his essay entitled, “Paragraphs on Conceptual Art.”[1]
The work of artists like Sol LeWitt allowed photography, music and
architectural drawings to become as much a part of the aesthetic as painting
and sculpture.
The artist Raoul Hausmann was
another artist who broke the barriers of the art world by assisting in the founding of the
Dada movement in Berlin. He claims to have invented photomontage which he uses
in many of his artworks such as, ‘The Art Critic’,[2]
where you can see Haussmann’s cubic influence in the angular and almost
geometric way he places his photomontage together. The
aboutness of this artwork jumps right of the page at you. The critic, as such,
seems to be wearing an outfit that is reminiscent to me of the Nazis, which is
a vicious take on someone who is only doing their job, but from this one can
clearly see that Haussmann disliked art critics to such a degree he would
compare them to Nazi’s.
The art critic is dressed
fashionably in a dull suit, his eyes and mouth have been replaced by scribbles
and he is surrounded by random bits and pieces. Haussmann included a shoe on
his forehead along with what appears to be a playing card below the footwear.
To the right of the figure is a women and a silhouette of a man and in the critics
hand is a spear. Clearly the critic takes blind stabs at the work of others
when he cannot even think for himself. The shoe is a good indication of that,
for it displays that he is led by others as if to critic is a game of chance
and not of following one’s own opinion. I believe that this artwork is a good
interpretation of the Conceptual art movement as the idea behind the actual
artwork is by far more important than the photomontage.
Internet art on the other
hand, is a form of digital art that is distributed via the internet and is
mostly interactive. It is this interaction that attracts viewers and
participants and has thus removed the traditional aesthetic experience of
galleries and museums and made it available to anyone who can access the internet.
An example of Internet art being the website known as, ‘We feel fine”[3],
which was created in 2005 by Jonathan Harris and Sep Kamvar and went live in
2006.[4]
The website searches the internet every ten minutes, displaying its findings
from say, blogs and social networking sites, in an appealing visual
representation. These expressions of human emotion are only able to be
represented because of the use of data visualization. The aboutness of this
artwork is that it records sentences from around the world on how people are
feeling, thus creating a database of over several million feelings throughout
the entire world. The viewer can even search feelings to find out answers to
various questions such as, which country is sad more than happy and how the
weather effects certain emotions.
We feel fine is built on an
interface that uses a self-organizing particle system. Each particle being one
person’s emotion. As one can imagine there are thousands of particles that move
around the screen that you can interact with by clicking on it. The colour,
shape and size tells a story about the emotion and the person and represents
the nature of the feeling. Once clicked the particle reveals either a photo or
the full sentence of the feeling.[5]
We feel fine is an artwork created by the entire world. It allows us to connect
with others and adds a bit of understanding to our everyday lives. The website
is a good example of internet art because of this interaction and internet use.
My next art movement’s name
was coined by Allan Kaprow. He was passionate about exposing the performative
capabilities of art and so in 1959 he presented the art piece entitled, “18
Happenings in 6 Parts,”[6]
at the Ruben gallery in New York, and he chose the word, ‘happening’ to
suggest, ‘something spontaneous, something that just happens to happen’,[7]
and so the term was created. Happenings today can refer to any kind of
performance art from the latest trend of Flashmobs to performance type pieces
at galleries. They can occur anywhere and rely on the active participation of
the audience.
For instance, Kaprow’s piece,
“18 Happenings in 6 parts,” consisted of a space divided into three rooms with
clear plastic walls[8].
The viewers played a role in the artwork as they had tickets that directed them
to specific seats in each room. They could only enter to take their seats at
specific times and once seated they witnessed events such as a girl squeezing
oranges, an artist lighting matches and painting and an orchestra of toy
instruments. It was very well thought out with a script that might have been
stricter than any theatre at the time and yet it was effortless and created an
atmosphere of spontaneity more than anything else. This of course was due to
the fact that it was a performance that had none of the rules and regulations
of theatre work and because of its influence of a seemingly unstructured
performance it is a good example of what the happenings art movement is.
Which brings me to the video
art movement which relied on TV and Radio as its fundamental means. The uses of
which can take many forms, such as, recordings that are broadcasted or viewed
in galleries or distributed on tapes and discs. However, the movement is not
limited to recordings, it can include sculptural installations that incorporate
one or more TV receivers or monitors that display live or recorded images. Nam
June Paik was the first to experiment with broadcast pictures and distorted
magnets in 1959.[9]
What followed was his acquirement of recording equipment which lead to his
production of tapes, performances and multi monitor installations one of which
being, “Highway.”
Paik might have been seen as
one of the most important people in regards to the start of video art but Bill
Viola mastered the movement with the advances in video production and his
creation of the installation known as, “Stations”.[10]
Stations was created in 1994 and is a five-channel colour and sound video. Five
projection screens rest on five granite slabs and each projection displays a
nude figure suspended in water. The five figures who appear to float like
ethereal beings are accompanied by a placid soundtrack of bubbling sounds and underwater
murmurs. It gives the impression that one is being transported underwater to
watch the five sleeping forms. The figures float upside down and appear to
drift out of their frames very slowly. The granite slabs which are polished as
to give a reflection allow the artwork the appearance of the figures swimming
in pools of black liquid. [11]
To me this piece gives the
impression of a circular existence. There is no beginning and no end. It as if
the figures are suspended in time, in a constant meditation, pondering the
meanings of life, death and rebirth and perhaps in a sense they reflect on
birth like a child suspended in animation waiting for its life to begin. It
begs one to ask the old age question of what happens once we die and
“Stations”, answers by hinting that we might return to our beginning forms
suspended in time. Thus, this is a philosophical piece, full of divine
questions that allows the viewer the freedom to ponder the meaning of life. It
is Violas mix of philosophy, sound and video that makes this art piece a good
example of video art.
Digital art is any art that
can be made with the help of a computer. Majority of the time this means that hand
drawings are scanned and changed via various digital programs and it applies to
photographs as well as 3D created images. Boris Vallejo and his model wife,
Julie Bell, have been in the digital art industry since 1964.[12]
He is mostly exclusive to
fantasy and erotic art but he has done some amazing work on marvel characters
too. His wife is usually the model for any womanly figures and his male
characters are modelled by himself. One of his most famous artworks is the
superhero Storm form The X Men. From this artwork one can immediately see his
mastery of oil painting which is what he uses to paint his sketches before
digitally altering them. He style is so classic it pays homage to the old
masters of France and Italy. There is a combination of strength and sensuality
in this piece that makes it above average. The human form holds incredible
power and motion which one can definitely see when studying Storm’s ligaments
and muscles. [13]
For this reason Storm is a perfect example of how one can be an excellent
artist while allowing digital media to improve on the original creation.
Nano art is one the latest
art movements to come into existence and one, along with Bio art which I find
incredibly interesting. This art discipline includes art, science and
technology to create mind blowing works that would make our ancestors think we
had evolved into gods. And perhaps with technology and Nano engineering that is
what artists like Cris Orfescu are hoping to be by manipulating cells into the form
of pictures. Nano art features nano landscapes which are the natural structures
of molecular and atomic scales.[14]
Nano sculptures on the other
hand are matter that has been manipulated with chemical and physical processes
to create a new form. Cris Orfescu wanted to promote nano art as a worldwide
reflection of the technological movement and so he founded it. He believed that
nano art could effectively interest the public while introducing them to new
technologies at the same time. He wanted to show the public how nano
engineering could impact our lives.[15]
One of his artworks known as, “The Hole” was created in 1994 and can now be
bought as a picture or 19x13 inch print. Like Pop Art this technique can be
sold at large to the public. It is a photograph of vitreous reticulated carbon
foam ligaments and micropore[16]
which to my mind looks quite similar to a colonoscopy scan with an added invert
filter, however it is not and it is clearly very interesting which makes it a
good example to use when discussing nano art.
Like nano art, Bio art is an
art movement that uses science in order to create pieces. It is a movement
which uses biotechnology such as genetic engineering, tissue culture and
cloning to manipulate live tissues, bacteria and living organisms. One would
assume that work like this would be limited to a laboratory when in actual fact
it can be done in galleries as well as artists’ studios too. Eduardo Kac coined
the phrase in 1997 when he created the work entitled, “time capsule”, although
the actual movement originated at the end of the 20th century
through Joe Davis. Most often Bio Art is
intended to be shocking or humorous and while the authors of the artworks can
be seen as artists they are most often classified as scientists because of the
skill set required for such a work[17].
In 2000 Eduardo Kac
commissioned the creation of a transgenic GFP bunny as part of a piece called
GFP Bunny. The bunny was called Alba and she had been genetically engineered to
appear fluorescent. She was the beginning and influence of a piece called, “The
Eight Day”, which one can already assume by the name, is a take on God’s
creation of the world in seven days. In this regard Kac is referring to himself
as god and on the 8th day he created fluorescent animals and changed
a living organism biochemistry or makeup. The Eight day investigates his
creation of fluorescent creatures that have been created in the isolation of laboratories.
His point is that when one puts them together they can be seen as the nucleus
of a new and emerging synthetic bioluminescent system. The piece that was
presented at a gallery in Arizona brought together all the living transgenic
life forms and a biological robot in an environment enclosed under a clear 4
foot diameter Plexiglas dome.[18]
It allowed the viewer to study
how these creatures would naturally coexist with one another if they were freed
into the world. It was a self-contained artificial ecological system. The
creatures were all cloned using the GFP gene which made them appear green to
the naked eye[19].
The creatures included mice, plants, amoebae and fish which of course gained the
attention of people who believe it be unethical especially to animal rights
activists. Despite this the eight day and Alba are fantastic creations that
display how we as humans have evolved and because of this and the use of
bioengineering it is an excellent example of bio art.
My final art movement is
called Interactive art where these installations allow the viewer to interact
with the actual art work, whether it is just by walking in, on or around the
piece or if they actually become a part of what makes it interactive art. This
is a large development in the art world as previously viewers of art could not
and still cannot touch, photograph or get too close to important artworks while
interactive art encourages the viewer to interact and to become a part of the
artistic process. Frequent features include computers and motion, heat sensors.
A leading figure in such a movement is Jeffery Shaw and his work entitled, “The
legible city”[20].
The piece in question consists
of an immovable bicycle, a touch pad and a large screen in front of the bike.
The purpose is for the viewer to seat themselves on the bike and ‘move’ through
the streets projected in front of them.
However, the streets are anything but ordinary. Unlike realistic streets
that are often lined with trees these are lined with letters so that the
cyclist can choose their own narrative and learn the history of the city by reading
the sides of the street as they venture through it. A small screen attached to
the handle bars allows the viewer to plot their position which included three
versions: Manhattan, Amsterdam and Karlsruhe[21].
Considering that this artwork is believed to be one of the first of its kind as
well as interactive art it is a good representation of the movement.
Therefore, I have interpreted
each movement by using an example of an artwork to clarify how they differ and
how they are similar in the fact that they needed technology to begin and grow.
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